;------------------------------------------------------------------------------------------------
[wpn_ak]:identity_immunities,weapon_probability,default_weapon_params,wpn_akm_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\ak-74"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 25
inv_grid_y                               = 18
inv_name                                 = st_wpn_ak
inv_name_short                           = st_wpn_ak
description                              = st_wpn_ak_descr

kind                                     = w_rifle
inv_weight                               = 3.3
cost                                     = 22650
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_ak_hud
visual                                   = dynamics\weapons\wpn_ak\wpn_ak.ogf
position                                 = -0.026, -0.175, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.218, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point			                     = 0,0.216,0.174
shell_particles	 		                 = weapons\762x39

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_ak, up_gr_seconab_ak, up_gr_thirdab_ak, up_gr_fourtab_ak, up_gr_fifthab_ak
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74
upgr_icon_x                              = 0
upgr_icon_y                              = 200
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scope_status                             = 0
scope_name                               = wpn_addon_scope
scope_x                                  = 33
scope_y                                  = -2
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_pbs1
silencer_status                          = 2
silencer_x                               = 244
silencer_y                               = 14
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 120
grenade_launcher_y                       = 21
launch_speed                             = 0

hit_impulse                              = 34
hit_power                                = 0.58, 0.58, 0.58, 0.58
hit_type                                 = fire_wound
fire_distance                            = 900
bullet_speed                             = 715
rpm                                      = 600
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.8
fire_dispersion_base                     = 0.49
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.7
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.05
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0007
condition_shot_dec                       = 0.0007

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.762
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0725
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.38
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.732
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 0.0625
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.28

PDM_disp_accel_factor                    = 2.5
PDM_disp_base                            = 1.15
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.5

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 28
kill_msg_width                           = 84
kill_msg_height                          = 28


[wpn_ak_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_ak\wpn_ak_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.072, -0.15, 0.1
hands_position_16x9                      = -0.072, -0.15, 0.1
hands_orientation                        = 0.55, 2.39, 0.1499993
hands_orientation_16x9                   = 0.55, 2.39, 0.1499993

aim_hud_offset_pos                       = -0.08138, 0.0555, -0.25
aim_hud_offset_pos_16x9                  = -0.08138, 0.0555, -0.25
aim_hud_offset_rot                       = 0.0426, 0.008926, -0.0057
aim_hud_offset_rot_16x9                  = 0.0426, 0.008926, -0.0057

gl_hud_offset_pos                        = -0.0444, 0.006, -0.155
gl_hud_offset_pos_16x9                   = -0.0444, 0.006, -0.155
gl_hud_offset_rot                        = -0.066, 0.0042, -0.02
gl_hud_offset_rot_16x9                   = -0.066, 0.0042, -0.02

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_akm_holster
anm_hide_g                               = lancew_akm_holster_w_gl
anm_hide_w_gl                            = lancew_akm_holster_w_gl
anm_idle                                 = lancew_akm_idle
anm_idle_aim                             = lancew_akm_idle_aim, idle_aim
anm_idle_aim_moving                      = lancew_akm_moving, idle, 0.75
anm_idle_aim_moving_crouch               = lancew_akm_moving, idle, 0.7
anm_idle_g                               = lancew_akm_idle_w_gl
anm_idle_g_aim                           = lancew_akm_idle_aim_w_gl
anm_idle_moving                          = lancew_akm_moving
anm_idle_moving_crouch_g_aim             = lancew_akm_moving_w_gl, idle, 0.7
anm_idle_moving_crouch_w_gl_aim          = lancew_akm_moving_w_gl, idle, 0.7
anm_idle_moving_g                        = lancew_akm_moving_w_gl
anm_idle_moving_g_aim                    = lancew_akm_moving_w_gl, idle, 0.75
anm_idle_moving_w_gl                     = lancew_akm_moving_w_gl
anm_idle_moving_w_gl_aim                 = lancew_akm_moving_w_gl, idle, 0.75
anm_idle_sprint                          = lancew_akm_sprint
anm_idle_sprint_g                        = lancew_akm_sprint_w_gl
anm_idle_sprint_w_gl                     = lancew_akm_sprint_w_gl
anm_idle_w_gl                            = lancew_akm_idle_w_gl
anm_idle_w_gl_aim                        = lancew_akm_idle_aim_w_gl, idle_aim
anm_reload                               = lancew_akm_reload, reload
anm_reload_g                             = lancew_akm_reload_g, reload_g
anm_reload_w_gl                          = lancew_akm_reload_w_gl, reload
anm_shots                                = lancew_akm_shoot, shoot
anm_shots_g                              = lancew_akm_shoot_g, shoot_g
anm_shots_w_gl                           = lancew_akm_shoot_w_gl, shoot
anm_show                                 = lancew_akm_draw
anm_show_g                               = lancew_akm_draw_w_gl
anm_show_w_gl                            = lancew_akm_draw_w_gl
anm_switch                               = lancew_akm_no_reload_w_gl
anm_switch_g                             = lancew_akm_no_reload_w_gl

shell_bone                               = wpn_body
shell_dir                                = 0.0, 1.0, 0.0
shell_point                              = 0.0, 0.064, 0.19

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.051841, 0.535482
fire_point2                              = 0.0, -0.011, 0.553

;------------------------------------------------------------------------------------------------
[wpn_aks]:wpn_ak
inv_grid_y                               = 20
inv_name                                 = st_wpn_aks
inv_name_short                           = st_wpn_aks
description                              = st_wpn_aks_descr

inv_weight                               = 3.2

hud                                      = wpn_aks_hud
visual                                   = dynamics\weapons\wpn_ak\wpn_aks.ogf


[wpn_aks_hud]:wpn_ak_hud
item_visual                              = anomaly_weapons\wpn_ak\wpn_aks_hud.ogf

aim_hud_offset_pos                       = -0.081395, 0.05525, -0.25
aim_hud_offset_pos_16x9                  = -0.081395, 0.05525, -0.25
aim_hud_offset_rot                       = 0.0425, 0.00886, -0.0046
aim_hud_offset_rot_16x9                  = 0.0425, 0.00886, -0.0046